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Qi Yang

Hello! I am an Assistant Professor in the Department of Design Studies at the University of Wisconsin–Madison. My educational background spans Design, Psychology, and Systems Engineering. My research centers around two connected agendas: how people move through ideas and how people move through space.

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In the mental realm, I investigate metacognition in design processes, studying how people reflect on and guide their own thinking. I design Human AI co-creative systems that augment cognition, encourage curiosity, support long-term skill growth, and help overcome design fixation. This work aims to create tools that are wise, tools that expand human creativity and learning rather than simply producing outcomes.

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In the physical environment, I study wayfinding in healthcare and educational settings. Using empirical studies and computational modeling, I examine how spaces shape human wayfinding behavior and cognition, such as perceived uncertainty, with the goal of improving human health and well-being.

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Please scroll down to explore the projects, and some broad keywords might reduce your uncertainty about me: Wayfinding, Human-Building Interaction, Human AI Interaction, Creativity Support Tools, Metacognition, Spatial Cognition, Human Behavior Modeling, Environmental Psychology, Research through Design. 

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I enjoy research conversations of all kinds! I am currently conducting new studies and looking for research assistants. If you’re interested in my work, don’t hesitate to reach out. 

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Featured Projects

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Multi-Mind

How might real-time emotional feedback from an AI agent trained on your own neural responses influence your design process?

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Yang, Qi, Shuo Feng, Tianlin Zhao, and Saleh Kalantari. "Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers." International Journal of Human-Computer Studies 185 (2024): 103229.

doi: https://doi.org/10.1016/j.ijhcs.2024.103229

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Cognitive Agent

How can we develop a computational model that navigates unfamiliar indoor environments with human-like cognition and behavior?

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Yang, Qi, Rohit K. Dubey, and Saleh Kalantari. "PATH-U: A data-driven agent-based wayfinding model incorporating perceived path uncertainty and cognitive strategies in unfamiliar indoor environments." In Building Simulation, pp. 1-23. Beijing: Tsinghua University Press, 2024.

doi: https://doi.org/10.1007/s12273-024-1217-3

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MindOpen

What are the potential applications and limitations of using brain–computer interfaces in the design process?

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Yang, Qi, Jesus G. Cruz-Garza, and Saleh Kalantari. "Brain–computer interfaces as an architectural design tool: Feasibility and usability study." Automation in Construction 154 (2023): 105011.

doi: https://doi.org/10.1016/j.autcon.2023.105011

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Wayfinding Uncertainty

What are the methods for measuring continuous perceived uncertainty during wayfinding tasks?

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Yang, Qi, and Saleh Kalantari. "Real-time continuous perceived uncertainty annotation for spatial navigation studies in buildings." Journal of Building Engineering 82 (2024): 108250.

doi: https://doi.org/10.1016/j.jobe.2023.108250

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MindSculpt

Can we generate geometric forms by thinking about them?

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Yang, Qi, Jesus G. Cruz-Garza, and Saleh Kalantari. "MindSculpt: Using a Brain-Computer Interface to Enable Designers to Create Diverse Geometries by Thinking." Proceedings of the 41st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA 2021).

doi: https://doi.org/10.52842/conf.acadia.2021.182

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VR v.s. Real

Do people demonstrate similar wayfinding behaviors in physical environments compared to their virtual replicas?

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Kalantari, Saleh, Armin Mostafavi, Tong Bill Xu, Anne Seoyoung Lee, and Qi Yang. "Comparing spatial navigation in a virtual environment vs. an identical real environment across the adult lifespan." Computers in Human Behavior 157 (2024): 108210.

doi: https://doi.org/10.1016/j.chb.2024.108210

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Thinking Playground

An exploration about a spatial playground for ideation that leverages embodied cognition and spatial affordance as epistemic actions, 2020

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Opiniated Sticky Notes

Develop an ideation tool that uses diverse shapes as epistemic gestures to support proactive divergent and convergent thinking, 2020

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Crystal Ball

A pre-GenAI exploration about a design tool that expands the design space and reduces design fixation by bombarding designers with related works in real time, 2018

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